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+--Forum: PIU - General
+---Topic: A Huggge bottle of what the fuck with pro series started by ThatDudeNirvash


Posted by: ThatDudeNirvash on 06:44 CST :: 6/02/2014

Alright so. In my digging, I have been finding more and more and more pump it up mixes which are pretty much unheard of, all based around the pro / pro-x project. and.. In the end. I am absolutely fucking stumped.

So. Lets try to establish a timeline.
Because quite honestly. My brain is NO LONGER WORKING

2007 - Pump it up Pro (Released)
2008 - Pump it up Pro-X (4 months after pro released, the initial first beta of Pro-X was compiled)
2008 - Pump it up Xerdance (licensed / released to Sportwall inc)
2008 - Pump it up Jump (licenced / released to chucky cheese privately / unannounced)

2010 - Pump it up Xerdance (Purchased by the US air force for $31,570.00 including licencing to remanufacture, redistribute, and make their own game from it)
2010 - Pump it up Pro 2 (Released)
2011 - Pump it up ZigZag (Released privately in the UK, unannounced, Dancepads now seem to be orange, but older xerdance model pads seem to work too)
2011 - Pump it up Pulse (Concept was completely, then scraped due to a claim from ZigZag, and the idea was then converted into a DDR game)
2013 - Pump it up Infinity (Team infinity is what? because I dont know! They came out of nowhere! just like all these other companies)
2013 - Pump it up Fitness (Andamiros hashtag of shotsfired, trying to bring control over the situtation of all these damn games coming out, Doubt it will do anything though)

Now then. Yes. You read correctly. There are indeed 9 fucking pump it up pro series games (if you include infinity, but dont include fitness since fitness uses kpump engine and not SM)

So. Just...Sorry but I had to post this clusterfuck of information somewhere. Its just too much to wrap my head around at the moment seeing as everytime I think I have found every pump version, I find ANOTHER FUCKING VERSION!

I am beginning to think that Pro-X is literally that, an X, as in a variable for a version name which will be revised and rewashed again and again and fucking again.

Whats that? You want a picture?!



Well aint that just a ball of fuck! Says pro2 right on the side of the doors on the front!

Oh, And what?! Whats that?! Zig-zag sounds familiar?!

What is A song that has been across all of these versions since its release? VVV, And who is it by?!



MOTHERFUCKIN ZIGZAG!

GOODNIGHT!

Posted by: ohnoitschris on 15:29 CST :: 6/02/2014

Well I don't have a single clue of what to make of this, I've just kinda categorized all of the multiplayer Fitness stuff sort of in the same place I put DDR Classroom Edition, the DVD game, etc in my mind:  Weird oddities based off of our favorite games packaged up and sold to a market that's not so friendly with videogames or arcade machines in a Blue Ocean-style strategy.  

You know that ZigZag composed Energizer and a few other songs on ITG2, right?  And isn't VVV essentially Vertex3?  (the sequel to Vertex2 on ITG2 and Vertex on ITG)

Dude, go look up Kyle Ward on Facebook and add him, he's on my friends list if you can't find him.  He adds anyone and is a very nice fella to talk to, he could probably shed some light on your questions (within reason).  I remember back in the ITG2 days, he was super secretive about who was behind ZiGZaG, and I didn't really follow closely enough to find out who it was (or if it was ever revealed).  

And yeah, Infinity really did come out of nowhere. It's gotta be the weirdest thing to come out of PiU, which is already full of weirdness and obscure information.  I think that's yet another reason why I like Pump so much, so much of it is shrouded in mystery and you can't just go to a wiki and have every last question answered like you can with, well, every other game ever.

Posted by: PaRtYbOy on 21:16 CST :: 6/03/2014

Disney Quest here in Orlando has Pump It Up Jump. Only ones I never heard of honestly were Pro-X and ZigZag. A buddy of mine owns Xerdance, bought it when he was working at a YMCA and used it for kids fitness programs, and I think he ended up keeping it and just using it as his own personal Pump machine haha.
Posted by: ThatDudeNirvash on 05:52 CST :: 6/04/2014

Tried to ask kyle about it all, He dodged the question and said he would get back to me later, Never heard from him since.


And, Do you know which series it is? Most likely its a series 2 since thats the one that was mass distributed... If it is, I would really like to speak to this person, But, if its a series 1, Tell him I am only interested in the pads since their the only ones functional with the IO I use.

Posted by: jbean3535 on 10:57 CST :: 6/04/2014

Zigzag, Pulse, Gopher, all of those are simply the companies that sell the game. They are 3rd party publishers for each of the regions essentially. An example is that iDANCE is produced by Positive Gaming but multiple companies sell it across the globe. In short, they are all the same game, aside from publisher branding.

Kyle didn't really have anything to do with Pro/X/Fitness at all, so asking him won't get you very far. Before everyone starts thinking about it too hard - Zigzag the company has nothing to do with ZiGZaG the artist. And no, the artist is not Kyle.

Pump Pro (1) -> Pump Pro Fitness/X (1) -> Pump Jump (1.5) -> Pump Pro 2 (2).

Posted by: ThatDudeNirvash on 17:31 CST :: 6/04/2014

Quote (jbean3535 @ 10:57 CST :: 6/04/2014)
Zigzag, Pulse, Gopher, all of those are simply the companies that sell the game. They are 3rd party publishers for each of the regions essentially. An example is that iDANCE is produced by Positive Gaming but multiple companies sell it across the globe. In short, they are all the same game, aside from publisher branding.

Kyle didn't really have anything to do with Pro/X/Fitness at all, so asking him won't get you very far. Before everyone starts thinking about it too hard - Zigzag the company has nothing to do with ZiGZaG the artist. And no, the artist is not Kyle.

Pump Pro (1) -> Pump Pro Fitness/X (1) -> Pump Jump (1.5) -> Pump Pro 2 (2).

Only problem with that logic is they were all released at totally different times with different songs, upgrades, updates, and etc.

Each one has its own series of unique songs to the version. ZIGZAG UK has their own licenced songs (As well as a lot of Pro2/FEX songs) while Xerdance has their own songs, and pulse seemed to have its own setlist entirely, similar to when pro1 was released.

Also depending on the series, the pads and remotes and etc are incompatible and use totally different IO`s. So there are definite changes between all of the releases, Anyways, Kyle says he will get back to me with answers to all of the questions by the end of the week, hopefully this will solve some confusion, I really do wish to get more information on the versions, changes between them, and possibly chart information from them all <3

Oh, Almost forgot, If anybody wants to have a look at some of the pro-x update files which were just sitting in an NTFS partition on the HDD, here you go.

< https://mega.co.nz/#F!1FdShASB!1VyOFPGe4uiFQsS9tEj4gw >

Posted by: jbean3535 on 09:39 CST :: 6/05/2014

Quote (ThatDudeNirvash @ 17:31 CST :: 6/04/2014)
Quote (jbean3535 @ 10:57 CST :: 6/04/2014)
Zigzag, Pulse, Gopher, all of those are simply the companies that sell the game. They are 3rd party publishers for each of the regions essentially. An example is that iDANCE is produced by Positive Gaming but multiple companies sell it across the globe. In short, they are all the same game, aside from publisher branding.

Kyle didn't really have anything to do with Pro/X/Fitness at all, so asking him won't get you very far. Before everyone starts thinking about it too hard - Zigzag the company has nothing to do with ZiGZaG the artist. And no, the artist is not Kyle.

Pump Pro (1) -> Pump Pro Fitness/X (1) -> Pump Jump (1.5) -> Pump Pro 2 (2).

Only problem with that logic is they were all released at totally different times with different songs, upgrades, updates, and etc.

Each one has its own series of unique songs to the version. ZIGZAG UK has their own licenced songs (As well as a lot of Pro2/FEX songs) while Xerdance has their own songs, and pulse seemed to have its own setlist entirely, similar to when pro1 was released.

Also depending on the series, the pads and remotes and etc are incompatible and use totally different IO`s. So there are definite changes between all of the releases, Anyways, Kyle says he will get back to me with answers to all of the questions by the end of the week, hopefully this will solve some confusion, I really do wish to get more information on the versions, changes between them, and possibly chart information from them all <3

Oh, Almost forgot, If anybody wants to have a look at some of the pro-x update files which were just sitting in an NTFS partition on the HDD, here you go.

< https://mega.co.nz/#F!1FdShASB!1VyOFPGe4uiFQsS9tEj4gw >

The song difference is due to the fact that the publishers each paid for licencing individually - Giving people a choice in which system they wanted to buy.
Posted by: FSX on 21:56 CST :: 6/07/2014

Basically, Infinity was Eric Holinker and some associates, including him and a few other ex-Pro people (including Dominic Renzetti) and some people unrelated to Pro (like TaroNuke and Luizsan [of Delta fame]) who decided to get together and make their own SM-based Pump game. The Infinity engine is based on StepMania 5 with modifications; none of the Pro or Pro 2-proprietary code was used in it. The Pro series engine was forked from mainline SM in 2007, and some really big things, like the split OptionsList and the keyboard sync system, never ended up in open-source SM. They have organizationally nothing to do with Pump it Up Pro/FiM/Roxor/Kyle Ward and some big figures from the Pro and Pro 2 projects (Chris Danford, Glenn Maynard, Jason Dread) were not involved in the Infinity project.

Kyle Ward and Chris Foy were very much involved in the creation of Pro 1 but left for Positive Gaming's iDANCE project before Pro 2 began.

Jump also is a Pro-series game, in effect.

What is Pump it Up Pulse? I've never even heard of it before.

EDIT: Crap, got my dates mixed up.

Posted by: ShadeLRK on 11:13 CST :: 7/08/2014

What's PIU Xerdance like??
Posted by: ThatDudeNirvash on 18:23 CST :: 7/08/2014

Quote (ShadeLRK @ 11:13 CST :: 7/08/2014)
What's PIU Xerdance like??

Xerdance is basicly Pro-X v2.0 (Or pump it up pro 1.5)
< http://www.ph-online.net/cgi-bin....t=12820 >

That thread is about pro-x, But the only major difference is that xerdance (pro-x series 2) was used in gyms and fitness centers. And the pads are different and supports more of them. (But still wireless, 32 pads instead of 24)

Here is a video demo of the charts / exclusive songs.
< https://www.youtube.com/playlis....naY4ICT >

And here is a video I recorded for someone not too long ago.


Ill actually be selling this in the near future (Probably to angel or fredo)


-----------------

As for the thread, I FINALLLLLY got in touch with Kyle Ward last night who has been busy dealing with rerave stuff and got various bits of info, so, Prepare for a  tldr!


1) ZigZag is a company in the UK, which is why the series is named ZigZag, Having nothing to do with the alias used by an artist for the series ITG / PIUPRO

2) Pump it up Pulse was in production before ZigZag by Pulse fitness and was worked on by Kyle himself, But was dropped since Pump just was not as popular as DDR/ITG, And yes, School musical was made to catch a bit of the fandom from highschool musical, but apparantly had it name changed for unknown reasons from highschool musical, to school musical.

3) Several systems of a mass multiplayer system existed originally made for Positive gaming by Roxor, but never got an actual final product / complete release, Which was later made into Pro-X (Essentially. ITG was the first wireless dancegame system, but unreleased)

4) Pro-X and all games made off of it were built from the original pro SM 4.0 branch, And due to devs constantly switching their workstation, it works on multiple MK`s and devices (Personally tried it on an MK9, Worked fine, just a few lagspikes created from my sata to ide chipset)

5) Pump jump has two separate versions entirely instead of the previously believed "alter the settings to change between the chucky cheese characters and other characters" The software is actually entirely different between the two, using different HDD`s, etc. It also appears to originally be labeled "pump kids" and I assume it will say so in the dev console, since in pro-x it says "Pump it up Pro Multiplayer" as seen here.


6) Also among the interesting information, I was treated with this...
""[7/7/2014 5:25:37 PM] Kyle Ward: at the time of development, we went between mk6's and mk9's very often, there is also a few rare builds of pump pro using SATA connections versus IDE""

7) And this... (Evidently there are FX issues..)
""[7/7/2014 5:37:45 PM] Kyle Ward: the audio in the FX cabinet was also wired backwards with phase problems until we cleaned that up with pro as well
[7/7/2014 5:38:17 PM] Kyle Ward: they still detatch from the base plate, but just not the additional crew in the lower back corner as well now""

And thats about all. Didnt really get info on stuff like the contract between them and the airforce or anything. but. got a lot of lovely needed information. Now I just need to dump it into a wiki.

We reallllly do need wiki.ph-online.net up~!

Posted by: cesarmades on 14:29 CST :: 7/11/2014

AFAIK PIU Fitness is not PRO Based. It uses PEngine.
Posted by: RaślCamOv on 15:22 CST :: 7/11/2014

Probably he means the original Fitness that was under testing circa 2008, which was a modified PIU Pro.

The Fitness released by AM yes, it's PEngine.

Posted by: ThatDudeNirvash on 19:22 CST :: 7/11/2014

Yes, Fitness uses the kpump engine, But, prettymuch nothing in this thread is about piufitness.
Posted by: BGPP on 17:09 CST :: 8/15/2014

Do the pro -x series allow for custom songs? As far as I know it is possible to do this on the regular pro games and it isn't frowned upon.  Right now they have one up for bid on ebay.  What kind of pads can they use?


Posted by: ThatDudeNirvash on 00:51 CST :: 8/16/2014

Quote (BGPP @ 17:09 CST :: 8/15/2014)
Do the pro -x series allow for custom songs? As far as I know it is possible to do this on the regular pro games and it isn't frowned upon.  Right now they have one up for bid on ebay.  What kind of pads can they use?

That would be my auction  :P  

Honestly I haven't tried due to the rumored DS1963`s nature of wiping all of itself when tampered with.
Though the files and everything look to be pretty much _Exactly_ like a pro HDD aside from the modified theme / IO / patches.

It might be possible. but I suppose I dont have the balls for such things
end
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