||13:32 CST :: 1/09/2008
Group: PH Administrators
Location: Hayward, CA
Joined: Mar. 2004
Total Posts: 3712
|Quote (MoonLight129 @ 20:09 CST :: 1/08/2008)|
|Quote (valius @ 05:25 CST :: 1/05/2008)|
|My weekends are over.|
Super Mario Galaxy
Guilty Gear XX: Accent Core
SNES Controller for VC
RetroPad for SNES->Wii/GC conversion
RetroPad for NES->Wii/GC conversion
is this for the Wii? if any anybody owns the Wii version, is it good? are then controls on the Classic control and Gamecube controller good? cuz i am very tempted to buy this on the Wii
also, the wii-mote and nunnhuck combo suck for this game
Yup, GGXX:AC for the Wii, since I want component output, and because the PS2 needs to be kept alive for bemani and RPGs.
You can configure the GC controller and the Classic Controller any way you like. The control pad is disabled by default for the controllers (I panicked at first, since I MUST use the control pad for a precise game like GG), but a quick run through options allows you to re-enable the control pad (phew).
I don't have the Classic Controller, so the default for the GC controller is:
Y - Slash
X - High Slash
B - Punch
A - Kick
R - Dust
I assume it's the same for the Classic Controller... so essentially playing on that will be like playing using the PS2 controller.
I don't like the GC controller much for fighting games like this, so once my SNES controllers come in... I will be using the SNES controller to play Guilty Gear (through the lovely RetroPort).
A 16-year old controller, so I can play Super Mario World and a 2007 Guilty Gear game? WIN.
It's a great fighting game. The only caveat is no story mode... oh well. The real fun of the game is playing other people and not the dumb AI which uses controller reading to be difficult. There are unlocks though, so you can get artwork, movies, and special forms of all the characters.
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