Printable version of the topic

-Pump Haven Forums
+--Forum: Pump Haven Lounge
+---Topic: Pro 2 unlocks started by Chaddly


Posted by: Chaddly on 17:42 CST :: 10/25/2011

Just getting tired of wonder wtf is hidden. Anyone with info on what the codes are please let me know. The official forum is cluttered with spam accounts trying get me do enlarge my penis.

Thanks in advance.

Posted by: FSX on 17:47 CST :: 10/25/2011

First: 1759395715397(13)
Second: < http://www.piupro.com/pro2-arcade/unlock1/ >

These are the only two. The first of those unlocks Rave Until The Night Is Over (Cyber Trance Mix). The second unlocks the House Progressive course.



Posted by: Vin.il on 20:19 CST :: 10/25/2011

Why don't they release a patch which unlocks everything, like they did with Pro 1?

Or at least release Boulafacet's unlock code

Posted by: yindesu on 21:12 CST :: 10/25/2011

Someone at Round1 knows.

(It's not me.)

p.s. Boulafacet CZ's ending makes me cry.

p.p.s. they actually released 3 unlock codes.



Posted by: sikraiken on 22:19 CST :: 10/25/2011

< http://www.piupro.com/pro2-arcade/temp/unlock2/ >

All of the unlocks are there (except boulafacet).  Someone forgot to delete the folder...

Posted by: matvei on 02:19 CST :: 10/26/2011

I think R1 may be the only public machine that has Boulafacet unlocked. I only tried the CZ chart twice and was too tired to turn it well but the NM chart (a Pro 15, probably a 23 on Fiesta) is maybe the best in the game; if anybody else is there tomorrow I'll try to get a cell phone video of it. Jason Dread's NM charts are awesome in general and easily my favorite thing about Pro.

Random note: does anybody know how to get a response from the developers? By far the worst thing about Pro is the lack of .25 speed mod increments and I really don't get why they won't put some in. If this is basically a dead game -- I heard from someone else that their arcade tried to order a Pro kit and Andamiro didn't even respond -- can we at least have those mods so it'll remain fully playable?

Posted by: Hellacious on 22:10 CST :: 10/26/2011

I can't go into details but Pro 2 has been discontinued.  Essentially Activision bought out Fun In Motion aka the developer for Pro 2.  Andamiro cannot get hard drives with Pro 2 on it from FIM or Activision anymore.  As for the unlock codes, They had a Twitter page with more than what was posted above.  I will try to find out if I can post all of the unlock codes since the game has since been discontinued.  Do not expect any future patches or upgrades due to this though.  I can tell you that the .25 speed mods and everything were not done on purpose by the development team.  I didn't agree with it either but not much we can do about it now.  Fixing it would require a lot of stuff to be modified due to Courses and how those mods were scripted.  I hope that gives you some insight.
Posted by: Vin.il on 09:19 CST :: 10/27/2011

lololol inb4 Dance Hero
Posted by: matvei on 19:17 CST :: 10/28/2011

Quote (Hellacious @ 22:10 CST :: 10/26/2011)
I can't go into details but Pro 2 has been discontinued.  Essentially Activision bought out Fun In Motion aka the developer for Pro 2.  Andamiro cannot get hard drives with Pro 2 on it from FIM or Activision anymore.  As for the unlock codes, They had a Twitter page with more than what was posted above.  I will try to find out if I can post all of the unlock codes since the game has since been discontinued.  Do not expect any future patches or upgrades due to this though.  I can tell you that the .25 speed mods and everything were not done on purpose by the development team.  I didn't agree with it either but not much we can do about it now.  Fixing it would require a lot of stuff to be modified due to Courses and how those mods were scripted.  I hope that gives you some insight.

WOW

That explains a lot. Really bummed that the .25 mods will never happen - holding out for that was a major reason to keep playing the game. Might be time to go back to Fiesta EX.

Hey Yindesu, do you think we can talk R1 into hooking the Pro 2 pads to the EX machine, or is that sort of Frankenstein job not something they'll approve of?

Posted by: Nico on 03:07 CST :: 10/29/2011

Why do I remember a song called "Z" by DMAshura being a course exclusive? Did it get unlocked?
Posted by: valius on 05:52 CST :: 10/29/2011

Quote (matvei @ 18:17 CST :: 10/28/2011)
Quote (Hellacious @ 22:10 CST :: 10/26/2011)
I can't go into details but Pro 2 has been discontinued.  Essentially Activision bought out Fun In Motion aka the developer for Pro 2.  Andamiro cannot get hard drives with Pro 2 on it from FIM or Activision anymore.  As for the unlock codes, They had a Twitter page with more than what was posted above.  I will try to find out if I can post all of the unlock codes since the game has since been discontinued.  Do not expect any future patches or upgrades due to this though.  I can tell you that the .25 speed mods and everything were not done on purpose by the development team.  I didn't agree with it either but not much we can do about it now.  Fixing it would require a lot of stuff to be modified due to Courses and how those mods were scripted.  I hope that gives you some insight.

WOW

That explains a lot. Really bummed that the .25 mods will never happen - holding out for that was a major reason to keep playing the game. Might be time to go back to Fiesta EX.

Hey Yindesu, do you think we can talk R1 into hooking the Pro 2 pads to the EX machine, or is that sort of Frankenstein job not something they'll approve of?

As far as I know, the pads are the same interface, so it should just be a matter of disconnecting the pads from the Pro 2 FX and reconnecting it to the Fiesta EX TX... problem solved!  (It would probably hurt the Pro 2 players though)

I guess, in the end, Pro wasn't able to sustain itself, wanted neither by the PIU community nor the ITG community.

Posted by: FSX on 13:35 CST :: 10/29/2011

That's not the right conclusion to draw. People liked Pro 2 well enough, but apparently Fun in Motion wanted to do something else.

FIM was a strange company, and I wouldn't put that past them. Apparently they tried to emphasize the low-selling fitness games over everything else, so who knows what they may have done.



Posted by: Crevolous on 09:11 CST :: 11/02/2011

I have played the unlocks for Pro 2 and I have to say that most of them are disappointing. The songs they chose to be unlocks could have been way better than the ones they actually used. In my opinion they should have used some of the more difficult songs instead. Rockhill, Star Command, Dream to Nightmare, and Pink Fuzzy Bunnies would have been much better choices as unlocks simply because they provide more of a "wow-factor" than the songs they used.

Below is the list of unlocks and their difficulties:

We Are Loud - Dynamedion - 01/02/06/10 - 04/10

Playa D'Embossa - Paul Sumpter - 01/03/06/09 - 03/10

Rave Until the Night is Over (Cyber Trance Mix) - DM Ashura feat. MC Jay & Veronica - 01/05/08/10 - 08/11

Shine (Breakz Mix) - Oscillator X - 01/03/06/08 - 05/09

Swing the House - Elliot Simons - 01/04/07/10 - 03/08

Crowdpleaser (Drop the Mic Mix) - SGX - 01/02/06/10 - 04/12

Dabbi Doo - Ni-Ni - 01/04/07/09 - 03/09

Haven - SGX - 01/04/05/07 - 10 - 07/11

King of the Beats - Throwdown - 01/03/06/08 - 06 - 06/11

I know there is one or two unlocks missing from this list. One of them is a song (by Nightmare) and the other may be a course. To answer your question about the song "Z", it is not an unlock and can only be played in the course called "Exclusives". There are two other songs in this course along with "Z". They are "In the Groove" and "Accelerator".

CREv.



Posted by: Jason Dread on 12:02 CST :: 11/02/2011

Quote (matvei @ 04:19 CST :: 10/26/2011)
I think R1 may be the only public machine that has Boulafacet unlocked. I only tried the CZ chart twice and was too tired to turn it well but the NM chart (a Pro 15, probably a 23 on Fiesta) is maybe the best in the game; if anybody else is there tomorrow I'll try to get a cell phone video of it. Jason Dread's NM charts are awesome in general and easily my favorite thing about Pro.

Thanks a lot, Matvei.  I like hearing that people appreciate the game and that despite fairly limited distribution that it’s still being played.  

Quote (FSX @ 15:35 CST :: 10/29/2011)
FIM was a strange company, and I wouldn't put that past them. Apparently they tried to emphasize the low-selling fitness games over everything else, so who knows what they may have done.

You’re absolutely correct about FIM.  Someone somewhere in the company had the notion that the fitness aspect of the game was much more marketable and would be far more sustainable income in the long term.  Unfortunately that was not the case, and with their limited efforts supporting the Arcade (and ultimately the Fitness game as well) they just didn’t end up doing anything at all for the majority of the time after the arcade version released.

Quote (Crevolous @ 11:11 CST :: 11/02/2011)
I have played the unlocks for Pro 2 and I have to say that most of them are disappointing. The songs they chose to be unlocks could have been way better than the ones they actually used. In my opinion they should have used some of the more difficult songs instead. Rockhill, Star Command, Dream to Nightmare, and Pink Fuzzy Bunnies would have been much better choices as unlocks simply because they provide more of a "wow-factor" than the songs they used.

I remember a bit about the Unlocks discussion and what was being proposed.  The original few lists were remarkably different than what made it into the final game.  As many things with the development, there was a lot of weight-throwing when it came to who thought what songs should be available to start; enough bickering that I completely ducked out of the conversation entirely and just focused on the content-side parts of the game.  

The sad part is there was a lot more content for Pro 2 that was planned that never saw the light of day.  I had planned at least 5 doubles Gauntlet courses full of new charts and at least 2 other single-pad Gauntlets, with one of those being more heavily influenced with qualities of World Max/Quest World.  Unfortunately the doubles Gauntlet courses were deemed “Too difficult” to implement into the game so I was left with a lot of leftover charts that never saw the light of day.  The World Max-themed course I had partially made was also deemed “Not acceptable” to use after I used a mechanic that was programmed specifically into the engine but was not to be used by the powers that be.  I took my development leave shortly after that exchange, and a good number of the charts that were going to get tweaked or overhauled prior to launch were not touched.  In short – there was a great deal of missed opportunity.

I’m thinking since it’s been long enough and the extra charts I made were not ever implemented into the game, I should be able to release some of those for use as edits in public machines, and for the charts that don’t follow the standard tempo changes to use as edits then private machines can add those to their songlists.  That’s only if there’s actually interest in the “Lost” stepcharts, though.

Posted by: Nico on 13:47 CST :: 11/03/2011

Quote (Jason Dread @ 12:02 CST :: 11/02/2011)
The sad part is there was a lot more content for Pro 2 that was planned that never saw the light of day.  I had planned at least 5 doubles Gauntlet courses full of new charts and at least 2 other single-pad Gauntlets, with one of those being more heavily influenced with qualities of World Max/Quest World.  Unfortunately the doubles Gauntlet courses were deemed “Too difficult” to implement into the game so I was left with a lot of leftover charts that never saw the light of day.  The World Max-themed course I had partially made was also deemed “Not acceptable” to use after I used a mechanic that was programmed specifically into the engine but was not to be used by the powers that be.  I took my development leave shortly after that exchange, and a good number of the charts that were going to get tweaked or overhauled prior to launch were not touched.  In short – there was a great deal of missed opportunity.

I’m thinking since it’s been long enough and the extra charts I made were not ever implemented into the game, I should be able to release some of those for use as edits in public machines, and for the charts that don’t follow the standard tempo changes to use as edits then private machines can add those to their songlists.  That’s only if there’s actually interest in the “Lost” stepcharts, though.

I'm definitely interested in any WorldMAX-esque charts, but I also have some questions. One, what is this mechanic you speak of? Lifts or something we have no idea about? Also, since this game's retired and FIM has been bought out, is there any chance the game's data can be released on the internet like the original? No more updates are planned, there are cool new functions, and I think this would the prime time, especially if this mechanic is not in SM5 or Pro original.
Posted by: Crevolous on 14:14 CST :: 11/03/2011

Jason,

Only after reading your comments can I truly understand what it must have been like to be on the development team and debate what songs should and should not have been unlocks. I really thought you had more say with the game, particularly since you contributed so much content over any one else. I guess I don't know the whole story and simply never will.

Even though Pro 2 is a great game, it could always be better. And to be honest, there are many more things I like about the game than I dislike about the game. However, I can't help feeling disappointed that the game will not receive one last update to complete the songs that are missing charts. I'm just dying to play "X-RaVE" and "Switchback" on Half-Double after all.

Nico: I do have a few "lower-quality" simfiles for Pro 2 songs if you want them. I'm doing my best to fill in the gaps and make the files the highest quality possible. Let me know if you're interested and I will send you what I have.

CREv.

Posted by: valius on 14:32 CST :: 11/07/2011

Jason,

You might as well release the unreleased stuff as edits.  I'd like to see your work as intended and not the versions that ended up as a victim of the development process. :o

Posted by: Crevolous on 22:51 CST :: 11/07/2011

Quote (valius @ 15:32 CST :: 11/07/2011)
Jason,

You might as well release the unreleased stuff as edits.  I'd like to see your work as intended and not the versions that ended up as a victim of the development process. :o

I agree. Considering what has happened to the game is there any chance you would release them Jason? I would definitely like to play your charts on our machine in town.

CREv.

Posted by: yindesu on 00:48 CST :: 11/08/2011

WOW I just found out this thread got more posts lol.  Give me some catch up time here.

Quote
Hey Yindesu, do you think we can talk R1 into hooking the Pro 2 pads to the EX machine, or is that sort of Frankenstein job not something they'll approve of?

I would love to see this attempted if the connectors are the same.  Pro 2 is dead as fuck now (8otb "upgraded" their Pro 2 to Fiesta 2010 lmao).  The only thing is, Pro 2 Routines still seems to draw play so I don't know how those players would react to the shitty stiff pads.  (I know that everyone I know outside this forum thinks they're shitty, regardless of what valius or that other guy thinks or philv0 thinks)  But imo, if Round1 did swap the pads, they'd see a revenue boost since there's so much Fiesta EX content no one's really properly played (or practiced) due to shitty pads.

(I haven't been to Round1 in at least 2 weeks and don't really see myself showing up before December sadly.)


Quote
I have played the unlocks for Pro 2 and I have to say that most of them are disappointing

I like Swing the House CZ, even though it has hands.



so Activision bought Fun in Motion?  Who wants to guess how long they last before Activision shuts them down?  I'm going to guess they don't last one-third the time RedOctane lasted with Activision.

Posted by: valius on 23:16 CST :: 11/08/2011

Quote (yindesu @ 23:48 CST :: 11/07/2011)
so Activision bought Fun in Motion?  Who wants to guess how long they last before Activision shuts them down?  I'm going to guess they don't last one-third the time RedOctane lasted with Activision.

As a victim of the Activision shutdowns, i can tell you that shutdowns will come swiftly and suddenly.  The marketing dept. in Activision is ridiculously powerful, and a lot of the bonehead decisions are due to market "analysis."  No wonder there's no innovation at all.

In any case, yindesu, the pad connectors are EXACTLY the same for both machines.  The FX and TX cabs use the same pad connectors, so it's literally a matter of unplugging them from the cab and plugging them in the other one.  If you guys want to do it, it's easy.

To be honest, the routines I've seen being played by the two teenage Routine players are probably not hard enough for pad quality to make a huge difference.  They're not going to be playing charts above lvl 14 (in PIU scale not Pro scale).

Posted by: Jason Dread on 09:12 CST :: 11/09/2011

I can definitely package up the extra stepcharts and put them up for download.  They aren't made as .edit files, so a little bit of manipulation may be in order to play them on official machines.  Wen I get back home this evening from work I'll start compiling them for upload.

@Nico - Fake steps were the gimmick I was planning on working with.  Essentially 4 different charts with a different way they were implemented each song.  I'm kicking myself since I only kept a copy of those on the developer SVN which I no longer have any access to get to in any attempt to retrieve the work.  I think I do have my organization spreadsheet somewhere on a portable HDD, so if nothing else I may be able to provide a list of the songs I was planning on using.

Posted by: Vin.il on 08:46 CST :: 11/10/2011

I more interested in Boulafacet's audio file, actually :P

And I'd like to see those unreleased charts as well

Posted by: Jason Dread on 09:31 CST :: 11/10/2011

I won't be providing any audio files, unfortunately.  That's out of the realm of content I should be providing.
Posted by: Jason Dread on 19:33 CST :: 11/11/2011

As promised, here are the lost Pro 2 charts:

< http://www.box.net/shared/orthprhfbid6kouvupo8 >

I did not provide any media content for any files that are currently on a Pro 2 mix, so you'd have to find the songs yourself.  Included are the following:

- 3/4 parts of "Afraid of Change", a Gauntlet course that didn't make it to arcade release due to me being unable to finish the last chart before leaving the dev team.

- Full versions to both What Do You Really Want and Procedimientos para llegar a un comun acuerdo which were originally going to both be in their own Gauntlet course.  

- Aliens in Our Midst, from the World Max style course.  You will need a private Pro 2 arcade machine to make the file work.

- The rest are an assortment of doubles charts from all of the scrapped doubles gauntlet courses.  I no longer have the proposed Gauntlet course names, but the gimmicks should be obvious for some of the charts.

Posted by: Guest on 07:11 CST :: 1/30/2012

if anyone is interested that actually still plays the game, i had made a few more charts that were going to go into the game but the SVN went down and i was never able to upload them for a future patch... ( like there was going to be one, anyway? )

1. Memory HDB - 10
2. Mind Your Matter HDB - 11
3. Boulafacet HDB - 16
4. Pink Fuzzy Bunnies NM - 16
5. The Last Firstborn NM - 13
6. Tribe Attacker NM - 13

you don't actually want to play boulafacet hdb... it's fucking retarded.



end
Powered by Ikonboard 3.1.2a
Ikonboard © 2001 Jarvis Entertainment Group, Inc.